I was curious what your effective range is....6.5 Creedmoor is a sweet round. 26 inch barrel?
Effective on game, or effective to connect on a target?
On large game (deer or antelope) I wouldn't try much further than 400yds or so, partly because I'm an ethical hunter, and part of my ethics involves woodmanship. It's not about how far I can shoot, it's about how close I can get. Also, the desire for a clean ethical kill is important on animals that deserve respect.
On smaller game (varmints like coyotes or woodchucks) I might try out to around 800yds. Hitting something as small as that @ 800yds is a serious challenge, in part because it requires some serious glass, but also because of the effect of crosswind deflection and quite possibly mirage.
On targets (paper or steel) it's easily good to 1400-1500yds. The projectile hits the trans-sonic phase right around there, and other factors start entering in. It can score hits out to a mile (1760yds) or more, but the variables start stacking up pretty quickly when shooting that distance and beyond, often requiring several rounds to connect.
Of course, making consistent hits on long range objectives requires ammunition that is tailored to the particular weapon. I wouldn't expect to do it with factory ammo. I spend considerable time at the reloading bench and on the range to achieve what I deem acceptable consistent loads. A chronograph is a virtually indispensable piece of equipment. To get the numbers I'm looking for (velocity, extreme spread, and standard deviation) involves much more than simply jockeying powder charge weights and bullet selection. It employs varying seating depth, neck tension, and anything else that can reduce fluctuations. Attention even needs to be paid to things like powder selection, to avoid temperature stability issues that effect pressures and velocities.
There is a lot involved when playing the long range game. It's more than just buying a capable weapon and a box of ammo, or having the basics of marksmanship pretty well mastered. It's also a giant physics problem. Things like "spin drift" enter the equation, and when attempting shots much beyond 1500yds even the direction you're shooting relative to the earth's rotation become considerations that have to be accounted for.
It's a fun game, and not unlike metal detecting it's the challenge that makes it fun. Also like metal detecting, if you don't put the time and research into it, it can be terribly frustrating. If you choose to go down the rabbit hole, do yourself a favor and read as much as you can absorb first. Know what you're getting into, because it's not an inexpensive endeavor.