ToySoldier
Forum Supporter
Unless a person has a lot of changing ground conditions I would not run with ground tracking on.
What would be the downside? Reduced battery life? Missed targets because ground balance gets thrown wildly off by a small area of high or low mineralization? Processing power being dedicated to ground balancing rather than target sensing/identification? I'm just making those up and have no idea if they are even true.
While I don't think small differences in ground balance is hugely important for the Nox in searching for coins in dirt, what can it hurt? Why not have it adjust automatically if you unknowingly step and stay in an area with wildly different mineralization?
If a person is hunting in trashy ground they need to hunt in Park2. That's iron or modern trash. I would not use Park1 for anything but very clean areas. I think I have found almost all my silver with the Equinox running in Park2.
I generally agree. I think a newbie could get pretty frustrated digging A LOT more trash than necessary running Park 2 in an area with a wide range of metal trash. Not only are they going to hear a lot of sketchy higher tone beeps in 50 tones that are unrelated to coins/silver, they'll hear more falsing iron due to the low level of iron bias. Of course, that's also what makes it so good at finding partially masked silver.
One of the great things about the Nox, is how you can customize the modes to make blended versions of them. For example, some people like to run Park 1 in 50 tones to get a bit more audio detail, but still quiet things down by having Park 1's high level of iron bias, slightly slower recovery speed, and weighting on the lower frequencies. One could get used to that for awhile and then make the switch to Park 2 eventually. (Running Park 2 in 5 tones makes a bit less sense because you're losing much of the extra audio detail you get from the rest of the Park 2 default settings.)
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