DEUS 2 TONE VS XY SCREEN

60streeter

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Apr 12, 2014
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NORTH ADAMS, Massachusetts
I keep my controller in my pouch and go by tone alone... but I always use full tones, that way you get the entire spectrum... you can never go wrong with full tones on the D2. I hate the XY screen... if it is straight line... guaranteed awesome tone! And if the tone is good but the screen is not... never be fooled! I have several instances where I would have missed a great find because I did not dig it because of the XY screen .... I have never seen or heard of instance where the was a straight line and horrible tone.... THOUGHTS.....
 
I will have to say after running the ctx for 11 years and now the deus 2 for 1 . They both seem to have the same problem once the target gets past 7 inches .
The trace or xy screen does not have enough of a return signal to give accurate ID as compared to the audio .
Seems the audio will ID better with less return signal compared to the trace or xy screen which seems to need a bigger return signal to operate and correctly ID as the audio.
Also tested the manticore same thing . sube
 
Like 99.9% of all those fancy visual features, they are only useful to around 6" at most., but they can be useful. Using the X/Y screen I could bring my nickel count so far above where just tone alone could. It does really help to tell coins from trash once you know what to watch for. Here is just one example of the count ratio using the X/Y screen.

11-15-2023-2 (2).jpg
 
I hunted the D2 for over a year before I tried the X/Y at the beach. It only tried to talk me out of targets I should dig.
 
I find the XY screen to be interesting, but not necessarily useful.

The Deus XY screen is mapping a series of impedance vectors to draw what is called a 'phase envelope'. The more a target's impedance vector changes phase over a given sweep, the 'wider' the phase envelope, and thus the greater harmonic content in the tone. So the harmonic content produced by the machine is inversely proportional to the 'eccentricity' of the ellipse (or directly proportional to the length of the semi-minor axis). Larger objects tend to produce more phase angle variation over a given sweep, and therefore produce a less eccentric phase envelope and thus produce more harmonic content in their tone. So the amount of harmonic content in a target's response can be indicative of both it's size and uniformity.

(for those wondering what I am referring to when I say 'harmonic content', try this: first whistle, that is a clean tone with no harmonic content. Now try to whistle, but instead of just blowing out air, hum at the same time. If you do it right, you will then be creating a whistle with harmonic content. It sounds almost like a spaceship sound [since the frequency of the whistle and the frequency of the hum are different, yet combined into one tone])

All of this information is arguably redundant and can be heard through the tones. I haven't been able to extract any information from the XY screen, that isn't encoded in the audio, that improves my decision making on to dig or not dig.
 
I find the XY screen to be interesting, but not necessarily useful.

The Deus XY screen is mapping a series of impedance vectors to draw what is called a 'phase envelope'. The more a target's impedance vector changes phase over a given sweep, the 'wider' the phase envelope, and thus the greater harmonic content in the tone. So the harmonic content produced by the machine is inversely proportional to the 'eccentricity' of the ellipse (or directly proportional to the length of the semi-minor axis). Larger objects tend to produce more phase angle variation over a given sweep, and therefore produce a less eccentric phase envelope and thus produce more harmonic content in their tone. So the amount of harmonic content in a target's response can be indicative of both it's size and uniformity.

(for those wondering what I am referring to when I say 'harmonic content', try this: first whistle, that is a clean tone with no harmonic content. Now try to whistle, but instead of just blowing out air, hum at the same time. If you do it right, you will then be creating a whistle with harmonic content. It sounds almost like a spaceship sound [since the frequency of the whistle and the frequency of the hum are different, yet combined into one tone])

All of this information is arguably redundant and can be heard through the tones. I haven't been able to extract any information from the XY screen, that isn't encoded in the audio, that improves my decision making on to dig or not dig.
What if instead of the XY graph, a metal detector displayed a graphical representation of the actual sound. Like audio analyzer software. Possibly target tightness, intensity, and color VDI. The sound is so important, I feel this is an unexplored area. Visual Sound.
 
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